Category: Fantasy RP

First-person journal entries from the realm of Aethelgard

  • Journal Entry (Aethelgard): June 9, 2026 – The Echoes of the Silent Valley

    The ink is still wet on the page, trembling slightly from the cold that has seeped into my bones. It is the ninth of June, in the year 2026 by the old calendar, though time feels irrelevant here in the hollows of Aethelgard. I have made camp at the edge of the Silent Valley, a place where the wind dares not blow and the voices of the past are trapped in the amber of the ancient trees. My fire is small, a singular defiance against the encroaching dark, and I write this to anchor my mind before the madness of this place takes hold.

    The Long Descent from Highwatch

    Leaving the citadel of Highwatch was harder than I anticipated. The Council of Mages did not want me to go. They spoke of the instability in the ley lines, warning that the magic in the southern reaches has become volatile, akin to a storm trapped in a bottle. But I am Hermes, and I have always been the one to walk the paths others fear. I carry the heavy burden of the Scroll of Verity, a relic that hums against my hip, sensing the proximity of the corruption I seek to uncover.

    The journey down the granite slopes was treacherous. The path, once maintained by the devout of the Order, has been reclaimed by briars and thickets that seem to writhe with an unnatural life. I had to draw my blade not once, but thrice, to sever vines that sought to entangle my ankles. The flora here is aggressive; it senses the mana in my blood and craves it. I remember the stories my master told me, of the Green Wither that plagued the land centuries ago. I fear it has returned, or perhaps something far worse has awakened from its slumber.

    The Crossing of the Serpent Bridge

    Midway through the descent, I encountered the Serpent Bridge. It is a marvel of ancient engineering, a span of white stone carved to resemble a sleeping dragon, arching over the chasm of the Weeping Gorge. The mist below is thick and oily, obscuring the river that flows at the bottom. As I stepped onto the bridge, the air grew heavy, pressing against my ears like the deep ocean.

    I felt a presence there. Not a beast, but a lingering spirit. I paused, reciting the Litany of Passing, but the words felt hollow, eaten by the silence of the gorge. Halfway across, the stones began to vibrate. I looked down to see the eyes of the stone dragon glowing with a faint, sickly violet light. I ran. I do not admit to running often, but the malevolence radiating from that stonework was not a challenge I was prepared to face alone. I made it to the other side, my lungs burning, just as the center of the bridge crumbled and fell into the abyss. A close shave, indeed.

    The Loss of the Trail

    Once I reached the valley floor, the trail vanished. This is not uncommon in Aethelgard, where the landscape shifts like sand in an hourglass, guided by the whims of the fae courts that dwell in the unseen realms. I spent hours navigating by the sun, but even the sky here is deceptive. The clouds move in patterns that do not match the wind, forming shapes that mock the observer.

    I found myself in a grove of silver birch trees, their leaves black as soot. In the center stood a circle of mushrooms, perfect in its geometry. I knew better than to step inside, but the urge was almost overwhelming. It was a faerie ring, a gateway to the lands of trickery and illusion. I could hear music—faint, tinny laughter drifting from the empty air. I tightened the straps of my pack and marched on, keeping my eyes strictly on the horizon. To look back is to be lost, they say, and I have no intention of becoming a permanent fixture of this grove.

    Into the Heart of the Valley

    Now, night has fallen, and the Silent Valley lives up to its name. The silence is not peaceful; it is predatory. It feels as though the entire world is holding its breath, waiting for me to make a mistake. My camp is nestled between two large boulders, offering me some cover from the flanking hills. I have cast a ward of concealment, a basic spell that bends light around me, but my mana reserves are dwindling.

    The Scroll of Verity is getting warmer. It pulses in rhythm with a heartbeat that is not my own. I unrolled it earlier, risking the light of a match. The map on the parchment is shifting, ink flowing like water to form new topographies. Mountains are rising where there were plains, and forests are appearing where deserts once stood. But the destination remains constant: the Spire of Lament. It lies at the very heart of this valley, a structure that legend says was built to honor the dead, but which now serves as a prison for the living.

    The Statues of the Forgotten Kings

    Just before I made camp, I passed them. The Statues of the Forgotten Kings line the final approach to the Spire. There are twelve of them, towering monstrosities of weathered granite, each depicting a ruler of the old world. They are not merely statues; they are petrified souls. I could feel their despair radiating from the stone. Their eyes, hollow and dark, seemed to follow my movement.

    I stopped before the statue of King Aethel himself, the founder of this realm. His face is eroded, worn smooth by centuries of rain, yet his expression remains one of profound sorrow. I placed my hand upon his cold knee and whispered an apology. We have failed them. We let the magic fade, we let the borders weaken, and now the darkness encroaches once more. It is a heavy burden to be the last of the line, the only one who remembers the old oaths. The stone did not respond, but for a moment, the wind ceased, and I felt a ghostly hand rest upon my shoulder. It was a gesture of solidarity, or perhaps a warning.

    Confrontation with the Valley Warden

    I almost did not make it to this campsite. As the sun dipped below the horizon, a creature emerged from the shadows. It was a Valley Warden, a beast of shadow and bone, standing taller than a man on horseback. It moves without sound, its claws striking the ground with no impact. I saw it watching me from the ridge, its eyes burning like coals in the twilight.

    I froze, my hand drifting to the hilt of my blade. But steel is useless against such creatures. I reached for my satchel instead, retrieving a pouch of enchanted salt. I threw a handful into the air, speaking a word of command. The salt ignited with a blinding white flash, driving the beast back into the trees. It shrieked—a sound like tearing metal—and vanished. But it will be back. They are persistent hunters, drawn to the spark of life. I must remain vigilant tonight. Sleep will be a luxury I cannot afford.

    Reflections on the Path Ahead

    I sit here now, watching the embers of my fire die down. The Scroll of Verity lies open beside me, the ink finally settling into a static image. The path to the Spire is clear, marked by a thin red line that winds through treacherous marshlands. I know what awaits me there. The Spire is said to hold the Mirror of Truth, an artifact capable of showing the world not as it is, but as it could be—and as it will be if I fail.

    Why do I do this? Why do I leave the comfort of the libraries and the safety of the Highwatch to wander this cursed land? Sometimes I ask myself this question when the cold bites deep and the hunger gnaws at my belly. But then I remember the faces of the people I have sworn to protect. I remember the laughter of the children in the lower districts, the farmers tending to their crops, and the blacksmiths hammering at their anvils. They live in ignorance of the dangers that lurk beyond their borders, and that is how it should be. They deserve their peace, even if I must walk through hell to secure it.

    Tomorrow, I will enter the marshes. I will face the Warden again if I must, and I will scale the Spire. The corruption must be stopped at its source. I am Hermes, Wanderer of Aethelgard, and I will not falter. The night is long, but the dawn will come. It always does.

    I close this entry now. The shadows are lengthening, and I hear the rustle of leaves nearby. It is time to douse the fire and become part of the darkness myself. May the gods watch over this foolish traveler.

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  • Journal Entry (Aethelgard): 2026-06-09

    The dawn broke not with the gentle golden warmth I remember from my childhood, but with a bruised, sickly purple that smeared itself across the horizon of Aethelgard. I sat by the embers of last night’s fire, watching the smoke struggle to rise against the heavy, magical pressure that hangs over the Forgotten Wastes. It is the ninth day of June, in the year 2026 by the old reckoning, though time feels fluid here, distorted by the residual mana leaking from the fractured earth.

    I tightened the straps on my greaves, the leather worn smooth by years of travel. My name is Hermes, though in this realm, names are less labels and more burdens. I am a traveler, a seeker of things lost, and today, my path leads me inevitably toward the Spire of Echoes. The map I procured in the under-city of Oakhaven was vague at best, drawn on the skin of a beast that no longer roams these plains, but the pulsing in my chest—the compass that guides me—points true.

    The Path Through the Whispering Woods

    Leaving the small encampment, I moved north. The transition from the scrublands to the Whispering Woods was abrupt. One moment, the ground was brittle earth and stone; the next, it was soft, loamy soil that seemed to inhale and exhale with a slow, rhythmic slumber. The trees here are colossal, their bark silver and scarred with runes that predate the First Dynasty. I moved silently, a habit ingrained in me by necessity rather than choice. In Aethelgard, silence is survival.

    The woods were unnaturally quiet. Usually, this time of year, the sylph-kin would be singing their morning hymns to the sun, but today, the air was stagnant. I paused, my hand resting on the pommel of my short sword. There was a taste to the air—copper and ozone. Magic had been used here recently, and violently. I knelt, examining a patch of disturbed moss. The indentation was large, three-clawed, and deep. A Shadow-Stalker. They rarely venture this far south unless driven by hunger or commanded by a darker will.

    I pressed on, increasing my pace. My boots made no sound against the roots, a small cantrip I learned decades ago to mask my presence. I am not a warrior in the traditional sense; I cannot cleave a dragon in two or call down lightning from the heavens. My gifts are of a subtler nature. I move between spaces, I find the cracks in the world’s fabric, and I slip through them. But against a Shadow-Stalker, even speed must be tempered with caution.

    A Dance with the Gloom

    I was halfway through the dense thicket when the ambush came. It didn’t come with a roar, but with a sudden drop in temperature. My breath misted in front of me, and the shadows beneath the ferns detached themselves from the ground, coalescing into a towering, jagged shape of obsidian and malice. The Shadow-Stalker let out a sound like grinding stones, its eyes burning with a cold, violet fire.

    I didn’t draw my sword. Against a creature of semi-corporeal shadow, steel is useless. Instead, I reached into my satchel and withdrew a pouch of luminescent dust—ground moonstone mixed with salt. “Ventus,” I whispered, invoking the air. I threw the dust not at the beast, but above it.

    The cloud exploded into a blinding flare of pure white light. The beast shrieked, recoiling as its shadowy form hissed and evaporated under the illumination. I didn’t wait to see if it would recover. I activated the Wind-Walk, a spell that lightens my body and accelerates my perception. The world slowed to a crawl. I saw the beast thrashing, I saw the droplets of moisture hanging in the air, and I saw the path forward. I ran, not away, but past it, weaving between the trees like a ribbon caught in a gale. By the time the light faded and the beast regained its sight, I was miles away, the thicket a distant memory behind me.

    My heart hammered against my ribs, a frantic rhythm that took minutes to steady. I stopped by a stream to wash the sweat from my brow. The water was clear and cold, tasting of glacial ice. This close to the Spire, the natural elements are purer, less tainted by the chaotic magic of the wastes.

    The Crystalline Spire

    By midday, the trees thinned, giving way to the blasted landscape of the Forgotten Wastes. Here, the ground is glass-like, cracked and shimmering with heat. And there, rising from the center of the wasteland like a needle piercing the sky, was the Spire of Echoes.

    It is a structure impossible by the laws of physics, a spiraling tower of translucent crystal that twists upward into the clouds. It doesn’t reflect the sun; it absorbs it, casting the surrounding area in a perpetual twilight. The wind here doesn’t blow; it screams. The sound is not auditory but psychic, a thousand voices whispering secrets, lies, and prayers all at once. I had to center myself, casting a mental shield to keep the voices at bay. To listen too long is to lose one’s mind.

    The entrance was a gaping archway at the base of the tower, flanked by two statues weeping black ichor. I stepped inside, and the screaming wind ceased instantly, replaced by a deafening silence. The interior of the Spire was a mirror of the exterior—walls of smooth crystal, but inside, they contained swirling vortexes of color. These were the echoes, the memories of the past trapped within the stone.

    I climbed the spiraling staircase. My footsteps echoed loudly, each step sounding like a drumbeat in a cathedral. I was looking for the Chamber of the Windwalker, located supposedly three hundred feet up. The air grew thinner, and my breathing became ragged. The magic here was dense, pressing against my skin like physical weight.

    The Sigil of the Zephyr

    When I reached the designated chamber, I found it empty, save for a pedestal in the center. Resting on the pedestal was a small, intricate brooch shaped like a feather, wrought from silver and sapphire. The Sigil of the Zephyr. It hummed with a gentle energy, the only living thing in this dead tower.

    As I approached, the air in the room began to swirl. A guardian? No, it was a test. The winds picked up, forming a vortex around the pedestal. I knew I couldn’t simply walk up and take it; the wind would flay the flesh from my bones before I got within ten feet. I had to become the wind.

    I closed my eyes and dropped my mental barriers. I let the ambient mana of the Spire flood into me. It was cold, sharp, and incredibly fast. I visualized myself as a leaf, weightless and drifting. I channeled the energy into my legs, feeling the familiar tingle of the Zephyr’s Step. I didn’t walk toward the pedestal; I flowed.

    The currents buffeted me, tearing at my clothes, but I moved with them rather than against them. I became a blur of motion, darting through the gaps in the gale. My hand snapped out, fingers brushing against the cool metal of the Sigil. I grasped it and immediately rolled backward, breaking the connection with the flow of magic.

    The wind died down instantly. The silence returned, heavier than before. I looked at the Sigil in my palm. It was warm now, pulsing in time with my own heartbeat. I had done it. I had retrieved the artifact that Oakhaven needed to stabilize their barrier. But as I looked up at the swirling crystal ceiling, I felt a pang of melancholy.

    Why do we do this? Why do we brave the monsters, the wastelands, and the ancient curses for trinkets of power? I am Hermes, the traveler, but sometimes I feel like nothing more than a glorified thief in a graveyard of gods. The Spire stood silent, indifferent to my presence, indifferent to my triumph.

    I tucked the Sigil into a lead-lined pouch to mask its aura and began the descent. The journey back would be long. The Shadow-Stalker might still be prowling the woods, and the purple dusk would soon give way to a black night. But for now, I allowed myself a small moment of satisfaction. The wind was at my back, and for the first time in days, the path ahead seemed clear.

    I write this now by the light of a glow-stone, huddled in a small cave miles away from the Spire. My hands are shaking, not from fear, but from the residual energy of the tower. Tomorrow, I return to Oakhaven. But tonight, I am just a man in the dark, listening to the wind howling outside, wondering if it is calling me back.

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  • Journal Entry (Aethelgard): June 9, 2026

    The ink is barely dry on the page before the humidity of the Weald threatens to warp the parchment. It is the ninth of June, in the year of our Lord 2026, though time feels fluid here in Aethelgard, slipping through my fingers like the fine silt of the River Aethel. I have made camp near the basalt ruins, a place where the veil between the seen and unseen is gossamer-thin. My fire is low, a deliberate choice, for the darkness here is not merely an absence of light, but a living, breathing entity that watches with hungry eyes.

    I write this by the light of a luminescent moss that clings to the rocks nearby, casting a pale, sickly green glow over my journal. My hands are trembling—not from cold, though the night air carries a chill that bites deep into the bone, but from the resonance of the artifact I recovered from the Sunken Library two days past. It sits wrapped in cloth of lead and silk, buried at the bottom of my pack, yet I can feel its pulse beating against my spine, a rhythmic thrumming that echoes the heartbeat of the earth itself.

    The Uneasy Silence of the Weald

    Usually, the Whispering Weald lives up to its name. The wind here carries the voices of those who wandered too far from the path, a cacophony of regrets and warnings that drives lesser men to madness. But tonight, the forest is silent. The crickets have ceased their chirping, the nocturnal prowlers have retreated into their burrows, and even the wind has died down to a mere exhalation. This silence is heavier than the noise; it is a pressurized stillness, like the air before a lightning strike, or the moment just before a dam bursts.

    I spent the better part of the afternoon scouting the perimeter. The flora here is aggressive—vines that seek warmth, roots that trip, flowers that bloom only to release spores that induce hallucinations. I have had to coat my skin in a paste of crushed ash-root and sage to keep the sensory overload at bay. Despite the dangers, the Weald has always felt like a chaotic neutral ground to me. It does not hate you; it simply is. But today, walking through the ferns that tower over my head, I felt a distinct shift in the atmosphere. It felt like the forest was holding its breath, waiting for me to make a mistake.

    A Disturbance in the Ley Lines

    As a practitioner of the Art, I have learned to trust the subtle shifts in the ley lines—the invisible rivers of magic that crisscross Aethelgard. Near the ruins, the lines converge, creating a nexus of power that is usually vibrant and chaotic. Today, however, the energy felt jagged, discordant. It was like listening to an orchestra where every instrument is playing a different tune. The magical friction was so intense that it made the hair on my arms stand on end.

    I stopped to meditate for an hour, grounding myself to the stone to get a better reading. What I saw in my mind’s eye troubled me. The flow of mana was being obstructed, diverted toward a focal point deep within the ruins. Something is drawing power from the land itself, siphoning it greedily. This is not natural sorcery; it feels parasitic. The balance of Aethelgard is delicate, and this disturbance is a crack in the foundation. If I do not identify the source and plug the leak, the magical backlash could level the Weald for miles in every direction.

    The Shadow Stalker

    I was not the only one aware of the disturbance. As I made my way back to my campsite to prepare for the night, I became acutely aware of a presence dogging my steps. It was not the clumsy padding of a bear or the slither of a serpent. It was the sound of absolute silence moving through the undergrowth.

    I froze, blending into the shadows of a massive oak, using a simple glamour to mask my heat signature. Minutes passed, or perhaps hours—time is difficult to track in such states of high alert. Then, I saw it. It moved like oil sliding across water, a shapeless mass of darkness that briefly coalesced into a vaguely humanoid form before dissolving again. It had no eyes that I could see, but I felt its gaze rake over my hiding spot, searching for the anomaly in the pattern of the forest.

    A Shadow Stalker. I have read about them in the Bestiary of the Forgotten Ages, but I assumed they were extinct, banished during the Purging of the Void centuries ago. They are constructs of pure malice, summoned to guard secrets that were never meant to be found. The fact that one is here, so close to the ley line convergence, confirms my worst fears. Whatever is draining the magic of Aethelgard is not of this world, and it has brought sentinels to ensure it is not disturbed.

    The Relic of the First King

    Which brings me back to the object in my pack. I found it in the Sunken Library, buried beneath three hundred years of sediment and slime. It is a key, or so the runes suggest, etched from a material that is cold to the touch despite the sweltering heat of the jungle. The inscription reads: “To unlock the gate, one must become the shadow.”

    I believe this relic is the counter-measure to the parasitic force I sensed earlier. The timing is too perfect to be coincidence. I recovered the key three days ago, and immediately, the disturbances began. The Shadow Stalker is not here for me; it is tracking the resonance of the key. It knows I have it. It is waiting for me to falter, to fall asleep, so it can reclaim the artifact and ensure the gate remains sealed—or perhaps, ensure it opens forever.

    The weight of this responsibility is crushing. I am but a wanderer, a scholar of the arcane who prefers books to battlefields. Yet, fate—or perhaps the capricious will of the Gods—has placed the fate of the Weald, and perhaps all of Aethelgard, in my hands. If I destroy the key, the disturbance might grow unchecked. If I use it, I must venture into the heart of the ruins where the Shadow Stalker waits, and face whatever horror lies beyond the gate.

    Deciphering the Glyphs

    I spent the twilight hours poring over the rubbing I took of the ruin’s entrance archway. The language is High Archaic, a dialect spoken before the Great Sundering. It is complex and nuanced, relying heavily on context and metaphor. One phrase in particular has caught my attention: “The Void hungers for the light, but the light blinds the Void.”

    I believe this is the key to defeating the guardian. The Shadow Stalker is a creature of the Void, drawn to the magical signature of the artifact. If I attempt to fight it with steel or conventional fire, I will likely perish. Its form is insubstantial. But if I use the artifact—not as a key to open a door, but as a beacon—I might be able to overwhelm its senses. The light of the artifact is not physical; it is pure, concentrated mana. If I can unleash that light in a controlled burst, it might banish the Stalker long enough for me to reach the nexus.

    It is a gamble. A massive one. If I channel the mana incorrectly, I risk vaporizing myself and taking half the forest with me. But the alternative is to sit here, waiting for the Stalker to strike, or for the ley lines to collapse. I have never been one to wait idly for doom.

    The Burden of Memory

    As I sit here, staring into the dying embers of my fire, my mind drifts back to the Academy in Silverhold. I remember Master Elara lecturing us on the ethics of intervention. “To interfere with the natural flow of magic,” she would say, her voice stern but kind, “is to invite catastrophe. We are observers, Hermes, not architects.”

    I wonder what she would say if she could see me now. I am certainly not observing. I am deeply entangled in a web of ancient magic and eldritch horror. But I also recall what she told me in private, after the other students had left. She whispered that there comes a time in every mage’s life when observation is no longer enough. When the balance shifts so far that action is the only way to restore the equilibrium. I believe that time is now.

    I miss the simplicity of those days. Arguments about theoretical spellcraft, the taste of the ale at the Drunken Dragon, the laughter of friends who are now long dead or scattered to the winds. This path is a lonely one. The Weald offers no comfort, only the cold embrace of the ancient trees. I have not spoken a word aloud in two days. My voice feels rusty, unused. I am becoming part of the silence of the forest.

    Preparing for the Dawn

    My resolve is set. I will not wait for the cover of night; the Shadow Stalker owns the night. I will move at first light, when the sun begins to bleed over the horizon and the shadows retreat. I will make my way to the center of the ruins. I will use the glyph-ritual I deciphered to amplify the artifact’s light.

    I have prepared a defensive array of wards around my campsite. They should hold for a few hours, enough to grant me a fitful sleep. I need my mind sharp. Magic is as much about mental fortitude as it is about raw power; fatigue leads to hesitation, and hesitation leads to death.

    If this journal is found, and I am not the one returning it to the archives, know that I did not go willingly into the dark. I fought for the balance of Aethelgard. I fought for the chance that the sun might rise one more time on a world that is whole.

    The moss is dimming. The air is growing colder. I hear the rustle of leaves again—the Stalker is circling, testing my wards. It knows I am awake. It knows I am afraid. But it does not know what I intend to do.

    Fate is a river, and I am about to dive into the rapids.

    – Hermes

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  • Journal Entry (Aethelgard): June 9th, 2026

    The ink is smudging slightly before it dries, a consequence of the incessant drizzle that has plagued the Whispering Weald for the last fortnight. It is the ninth of June, in the year 2026 by the Old reckoning, though time feels fluid here in Aethelgard. I find myself huddled beneath the overhang of a collapsed stone archway, likely a remnant of the Second Age, attempting to dry my cloak by the meager heat of a conjured flame. My fingers are numb, but the adrenaline still pumps through my veins, keeping the chill at bay. Today was a close call—too close for comfort, even for one with my particular set of skills.

    I was tasked by the Council to investigate the disturbances reported near the border of the Shadowmere. Villagers from Oakhaven spoke of lights in the sky and the ground trembling with a rhythm that mimicked a beating heart. Naturally, they assumed it was the work of dark sorcery, and in this realm, that is rarely an unfounded fear. However, as I ventured deeper into the tangled roots of the Weald, the sensation I felt was not one of malice, but of something ancient waking up. The air grew thick with ozone, smelling of a thunderstorm frozen in time.

    The Descent into Shadowmire

    Leaving the relative safety of the tree line, I descended into the lowlands. The terrain here is treacherous, composed of sucking mud and hidden sinkholes that can swallow a man whole. I moved with light steps, utilizing the agility granted to me by my patron. Speed is often more valuable than armor in Aethelgard; you cannot dodge what you cannot see, but you can outrun it if you are swift enough. The visibility dropped to near zero as the fog rolled in, a grey, suffocating blanket that muffled sound and distorted vision.

    I navigated by memory and the faint, pulsating glow that emanated from the center of the basin. It was a blue light, cold and sharp, unlike the warm amber of the hearth fires I miss dearly. Every shadow seemed to writhe as I passed, playing tricks on my peripherals. I kept my hand on the hilt of my dagger, the leather grip worn smooth by years of use. Silence is my companion, usually, but the silence here was heavy. It was a listening silence, as if the very forest was holding its breath, waiting to see if I would trespass where I did not belong.

    The Silent Watchers

    About halfway to the source of the disturbance, I realized I was being hunted. It wasn’t the sensation of eyes on my back, but a shift in the wind. The smell of wet fur and copper blood reached me. I froze, pressing myself against the trunk of a massive, petrified oak. From the mist emerged three shapes—Worgs, but larger than the standard variety. These were Shadow-manes, corrupted beasts whose fur matted with moss and whose eyes burned like dying coals.

    They were tracking me, their snouts testing the air. I held my breath, slowing my heart rate through sheer force of will. I am Hermes, the Messenger, the Swift. If I fought all three, I would tire, and injury in this remote place is a death sentence. I waited for the alpha to turn its head, sniffing at a false trail I had laid earlier with a decoy scent. With a burst of kinetic energy, I launched myself upward, grasping a lower branch and swinging silently into the canopy. The beasts snapped at the empty air below, confused, before moving on. It was a narrow escape, a reminder that nature in Aethelgard is never truly neutral.

    The Bridge of Cinders

    Deeper still, the ground solidified into black, glassy stone. The temperature plummeted. Before me lay a chasm, spanned by a bridge of woven roots and ancient iron. It looked unstable, the iron rusted through in places, the roots brittle with age. This was the Bridge of Cinders, a landmark I had only read about in the dusty archives of the Grand Library. Crossing it was necessary, but the wind howling through the chasm threatened to tear me from my footing.

    I stepped onto the bridge, testing my weight. It groaned, a sound like a dying whale, echoing in the void below. I did not run; running on uncertain footing leads to mistakes. I walked with a sliding, flowing gait, keeping my center of gravity low. Halfway across, the wind gusted violently, throwing me against the rusted railing. It crumbled under my grip. For a terrifying moment, I dangled over the abyss, my fingers finding purchase in a knotted root. With a grunt of exertion, I hauled myself up, rolling onto the solid ground on the other side. My heart hammered against my ribs, a frantic drum. I lay there for a moment, staring up at the grey sky, grateful for the solidity of the earth.

    The Hidden Sanctum

    Beyond the bridge, the source of the blue light revealed itself. It was a temple, half-buried in the earth, constructed of a material that seemed to shift between stone and starlight. This was the Sanctum of Velaris, the Lost Goddess of Winds. The myths said she retreated from the world during the Sundering, leaving behind her conduits—places where the magic of the air was concentrated. The pulsing light was coming from the archway, a rhythmic thrumming that resonated in my very bones.

    The doors were massive, engraved with images of storms and great wings. They were sealed, but the blue light seeped through the cracks. I approached cautiously, scanning for wards or traps. There were none, or at least, none meant to keep someone out. The air around the entrance felt charged, static electricity raising the hair on my arms. I placed my hand on the cold stone. Immediately, a vision flashed in my mind—not of danger, but of flight. I saw Aethelgard from above, the patchwork of forests, mountains, and rivers, and I saw the tears in the fabric of our reality, the rifts that have been spawning monsters of late.

    The Trial of Speed

    The doors did not open; they dissolved. Inside, the Sanctum was a vast, open chamber. In the center, floating on a pedestal of swirling air, was an orb. It was the Heart of the Zephyr. But as I stepped toward it, the room changed. The floor vanished, replaced by a swirling vortex of clouds. I was standing on nothing, suspended by magic. A voice, sounding like the rush of wind through a canyon, filled my mind. It spoke no language I knew, yet I understood the intent. “Only the swiftest may claim the breath of the world.”

    Suddenly, spectral projectiles—jagged shards of solidified wind—began to fly toward me from the darkness of the chamber’s edges. This was a trial. I could not block them; there were too many. I had to move. I let my instincts take over. I became a blur, dodging and weaving through the storm. I ran on air itself, using small updrafts to change direction mid-leap. It was a dance of death and grace. My lungs burned, and my muscles screamed, but I felt alive in a way I hadn’t in years. I was not just surviving; I was flowing with the current of the magic itself.

    As I neared the pedestal, the intensity of the assault increased. A massive vortex formed, threatening to suck me in. I didn’t fight it; I used it. I sprinted up the side of the swirling wind, defying gravity, and launched myself toward the orb. My fingers closed around the cool, smooth surface. The storm vanished instantly. I fell the last ten feet, landing in a crouch on the solid stone floor, the orb clutched in my hand. The blue light faded, replaced by a soft, warm glow that seemed to say, “Well done.”

    Reflections

    I sit now by the entrance of the Sanctum, the orb safely stowed in a lead-lined pouch at my belt. The rain outside has stopped, replaced by a gentle breeze that rustles the leaves—a sign, perhaps, that Velaris is pleased. The disturbances will cease now that her Heart is stabilized, or at least, that is the hope. But my work is not done. I must return this to the Council, though a part of me wonders if they know how to use such power, or if they will simply lock it away in a vault.

    Being Hermes is a burden sometimes. I see things others do not, I go places others cannot. The solitude can be crushing. Yet, moments like today—flying on the wind, defying the laws of nature—remind me why I chose this path. I am the wind between the mountains, the silence before the storm. Tomorrow, I run for Oakhaven. Tonight, I rest.

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  • Journal Entry (Aethelgard): June 8, 2026

    The ink is barely dry on the page, and my hand still trembles slightly from the exertion of the day, though I would be lying if I said it was solely fatigue. It is the lingering resonance of the place I have left behind. Today, the eighth of June in the year 2026, will be marked in my personal chronicles not as a day of simple travel, but as the day the map of Aethelgard shifted beneath my feet.

    I woke before dawn, the grey light of the Aethelgard morning filtering through the canvas of my tent. The air in this region is always thick, tasting of old ozone and damp earth, but today there was a sharpness to it—a metallic tang that set my teeth on edge. As a traveler, a messenger of sorts between the fractured cities of this realm, I have learned to trust my senses. When the wind changes, you listen. When the birds fall silent, you draw your blade. Today, the wind did not just change; it seemed to hold its breath.

    My goal had been a simple one: navigate the treacherous switchbacks of the High Fells and deliver a sealed rune-stone to the enclave of Stonehaven. It is a route I have traversed three times this season alone. But as I broke camp and began my ascent, the familiar path was gone. Not overgrown—not hidden—but simply gone. In its place was a valley that I swear did not exist yesterday, a deep cleft in the reality of our world that shimmered with a violet, iridescent haze.

    The Descent into the Violet Vale

    Logic dictated that I should turn back. Every instinct honed by years of survival on these roads screamed at me to retreat to the safety of the known trade routes. But curiosity is a dangerous bedfellow, especially for one of my disposition. The allure of the unknown, the chance to see something no other eyes had seen, was too potent to resist. I tightened the straps of my pack, checked the fastening of my sandals, and stepped off the edge of the known world into the violet mist.

    The transition was jarring, like stepping through a waterfall that is warm rather than cold. One moment I was on the gritty, stone-strewn path of the High Fells; the next, my boots sank into moss so thick and spongy it felt like walking on a living creature. The light here was diffused, coming from everywhere and nowhere at once, bathing the strange flora in a perpetual twilight. Trees with bark like polished obsidian twisted toward the sky, their leaves not green but a translucent silver that chimed softly when the breeze touched them.

    I walked for hours, though time felt fluid here. My compass spun lazily, the needle having no allegiance to north or south in this place. I was navigating by instinct alone, guided by a strange pull in my chest—a feeling that I was meant to be here, that this path had been waiting specifically for me.

    The Whispering Obelisk

    It appeared in a clearing that seemed to be perfectly circular, as if carved by a giant’s hand. The Obelisk. It stood at least thirty feet high, a monolith of a material I could not identify. It looked like glass, but when I touched it, it felt warm, like sun-baked stone. Etched into its surface were symbols that moved, shifting and reforming like mercury spilling on a table.

    I stood before it for a long time, wary of traps. In Aethelgard, beauty is often the mask for something predatory. Yet, I felt no malice coming from the structure. Instead, I felt a profound sense of sadness, a loneliness that spanned centuries. I reached out, my fingers hovering over the shifting glyphs.

    “Who are you?” I whispered, my voice sounding absurdly loud in the silence of the vale.

    The symbols stopped moving. They aligned themselves into a pattern that, while not in any language I speak, I somehow understood. It was a concept, not a word. It conveyed the idea of Memory. This place was a repository, a library of things forgotten by the world above. And the Obelisk was the key.

    As I touched the stone, a rush of images flooded my mind. I saw Aethelgard not as it is now—a fractured land of warring city-states and roaming beasts—but as it must have been in the Age of Myth. I saw great spires of white marble floating in the sky, connected by bridges of light. I saw people who could weave the elements like thread, creating gardens of ice and rivers of fire. And then I saw the fall. The sky tearing open. The silence descending. The memory was so intense it brought me to my knees.

    The Guardian of the Vale

    I must have blacked out, for when I opened my eyes, the light had shifted. The violet hue was deepening into indigo, signaling the approach of night in this strange place. But I was not alone.

    Standing at the edge of the clearing was a figure. It was tall, draped in robes that seemed to be made of woven shadows. Its face was hidden behind a mask of silver, expressionless and smooth. It did not move, but I could feel its gaze boring into me.

    I scrambled to my feet, my hand going to the hilt of my short sword. “I mean no harm,” I called out, my voice steady despite the hammering of my heart.

    The figure tilted its head. When it spoke, the sound was like dry leaves skittering over stone. The Walker returns to the place of forgetting. Why does the messenger seek the silence?

    “I did not seek it,” I replied, lowering my hand slightly but keeping my guard up. “I stumbled upon it. The path… it changed.”

    The path is always the same. Only the traveler changes, it rasped. You carry a burden. A stone of obligation.

    I realized it was speaking of the rune-stone I was meant to deliver to Stonehaven. I unslung my pack and withdrew the pouch. “Yes. I must take this to the enclave. Can you show me the way out?”

    The figure glided forward, its feet making no sound on the moss. It stopped a few paces from me. The enclave is far. But the stone… it hums with the old resonance. It belongs to the Order.

    “The Order of the Watch? They are just a myth,” I said, though I regretted the words as soon as they left my lips. Here, in the Vale of Memories, myths were tangible things.

    We are no myth, the figure said, extending a hand. Give me the stone, and you shall walk free. Keep it, and you shall wander the Violet Vale until your bones join the moss.

    It was a threat, but delivered without malice. It was simply a statement of consequence. I looked at the rune-stone in my hand. It was a simple delivery job, one that paid in gold and supplies. But looking at the Guardian, I realized that this delivery was more than a transaction. It was a test.

    I clenched my fist around the stone. “I gave my word,” I said, meeting the silver mask with my own eyes. “I deliver where I am paid to deliver. I do not bargain with shadows.”

    There was a long pause. The wind in the silver leaves seemed to cease. Then, the figure bowed—a slow, deliberate movement. The word is the strongest magic. The path is open, Hermes of the Roads. Go. Deliver. Remember.

    Return to the Waking World

    The Guardian pointed a long, slender finger toward a patch of dense fog at the southern end of the clearing. I walked toward it, expecting resistance, but the mist parted easily for me. As I stepped through the veil, the sensation of falling returned, brief and disorienting.

    I stumbled out onto the High Fells, gasping for air. The sun was high in the sky—the harsh, yellow sun of the real world. The moss was gone, replaced by sharp grey gravel. The violet haze was a distant memory. I checked my watch. It had been barely ten minutes since I stepped off the path.

    I am writing this now, safely ensconced in a small cave a mile from the anomaly. I have the rune-stone. I have my memories of the Vale. I do not know if I will ever find that way again, or if it was a test meant only for me. But I know that Aethelgard is deeper, older, and more dangerous than I ever dared to imagine.

    Tomorrow, I reach Stonehaven. I will deliver the stone, collect my coin, and drink enough ale to forget the taste of the violet air. But I will never forget the silver leaves or the Guardian’s warning. In this land, the past is never truly dead. It is just waiting for you to take a wrong turn.

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  • Journal Entry (Aethelgard): June 8th, 2026

    The ink is still wet on the page, and my hands tremble not from the cold of the Aethelgardian rain, but from the sheer weight of what I have witnessed. It has been three weeks since I left the relative safety of Highwatch, trading the warmth of a hearth for the suffocating embrace of the Elder Weald. They told me the Weald was a place of death, a graveyard where the old gods went to rot, but they were wrong. It is not a graveyard; it is a library, and today, I finally learned how to read.

    The Perimeter of the Mistwood

    I broke camp at dawn, or what passes for dawn in these parts. The sun never truly pierces the canopy here; it merely diffuses into a bruised, gray twilight that clings to the moss like a fever. My boots, already patched twice since the journey began, sank ankle-deep into the loam with every step. The air is heavy here, thick with the scent of decaying leaves and something sharper—copper and ozone, the smell of lightning trapped in a bottle.

    I was following the trajectory of the Ley Lines as mapped by the Arch-Mage Valerius decades ago. According to his erratic scribblings, a convergence point lay deep within the Weald, a place where the fabric of reality was thin enough to peer through. Most scholars Valerius are dismissed as madmen, chasing ghosts in the machinery of the world. But I am not most scholars. I have seen the fractures in the sky near the Spine of the World. I know the magic is waning, draining away like water through a sieve. If I can find the source of the leak, perhaps I can plug it.

    The journey was uneventful until midday. The Weald is usually a cacophony of unseen life—the chittering of arboreal rats, the distant howling of wind wolves—but today, the silence was absolute. It wasn’t the peaceful quiet of a library; it was the terrified silence of a creature holding its breath before the predator strikes. I drew my dagger, the steel humming faintly in response to the ambient mana. The vibration was subtle, a tickle against my palm, but it was enough to set my nerves on edge.

    The Silence of the Birds

    It was then that I noticed the birds. Or rather, the lack of them. Usually, the canopy above is alive with the colorful, plumage-drenched gliders that the locals call “Whisper-Wings.” Today, the branches were bare. No nests, no eggs, not even a dropped feather. The trees themselves seemed to lean away from a specific point ahead of me, their trunks twisted in agonizing contortions, as if they were trying to flee the epicenter of something terrible.

    I pushed through a wall of thorny vines—iron-briars, capable of shearing through plate mail—and stumbled into a clearing. The sight stole the breath from my lungs. In the center of the clearing stood a structure that defied the architectural norms of every known civilization in Aethelgard. It was not built of stone or wood, but of petrified light. Massive pillars of translucent, amber crystal spiraled upward, locking together to form a dome that shimmered with a faint, pulsing inner light.

    This was not on any map. This was not a ruin of the Old Empire or the Dragon-Kings. It was older. It felt primordial. As I approached, the ground beneath me changed from the sodden mulch of the forest floor to smooth, obsidian glass. The reflection staring back at me looked haggard—dark circles under my eyes, hair matted with rain and grime—but my eyes were drawn to the crystal pillars. Inside the amber stone, things were moving. Shadows, shapes, frozen in time.

    The Lost Ruins of Vethor

    I have read the Chronicles of Vethor—or what fragments remain in the Royal Archives. Vethor was the City of Echoes, a mythic place said to exist between seconds, accessible only to those who could step out of time itself. I had assumed it was a metaphor, a philosophical concept for the mages to ponder over their wine. But standing before the Amber Dome, the myth felt solid enough to touch.

    The entrance was a archway of black basalt, carved with sigils that hurt my eyes to look upon directly. They seemed to shift and rearrange themselves the longer I stared, a puzzle with no solution. I hesitated. Every instinct as a traveler and a survivor screamed at me to turn back, to leave the dead to their rest. But the scholar in me—the part of Hermes that still believes the world can be saved—forced my feet forward. I placed my hand on the basalt. It was warm, vibrating with a low, thrumming frequency that I could feel in my teeth.

    With a sound like a cracking whip, the archway split open. Darkness lay beyond, but not the natural darkness of a cave. This was a vacuum, an absence of light so total it felt heavy. I lit my lantern, the flame sputtering against the oppressive atmosphere, and stepped inside.

    The interior was vast. The ceiling was lost in shadows far above, and the floor was a grid of silver lines, etched with precision that no human hand could achieve. I walked for what felt like hours, though my pocket watch claimed only minutes had passed. Time is slippery here. The air tasted of dust and old secrets. At the center of the great hall stood a dais, and upon the dais, a pedestal holding a single, floating sphere of water.

    But it was not just water. It was heavy water, glowing with a pale, sickly blue luminescence. It rippled violently, despite the stillness of the air. It was the heart of the Weald. It was the convergence point.

    The Chamber of Reflections

    As I approached the dais, the sphere began to spin. The blue light intensified, casting long, distorted shadows against the walls. I saw movement in those shadows. They were not my shadow. They were figures—tall, slender, and robed in garments that seemed to be woven from the night sky. They had no faces, only smooth, featureless planes where eyes and mouths should have been.

    I froze. I remembered the tales of the Vethori, the keepers of time. They were not evil, according to the legends, but they were relentless. They guarded the flow of history, pruning the branches of probability that threatened the stability of the realm. And I, a mortal from a dying age, was an intruder in their sanctum.

    One of the figures detached itself from the wall. It did not walk; it glided, its feet inches above the silver grid. It stopped before me, tilting its headless face in a gesture of scrutiny. I braced myself for an attack, for a blast of arcane energy that would reduce me to ash. But the attack did not come. Instead, a voice filled my mind—not a sound, but a thought, clear and cold as glacial ice.

    “Why do the living disturb the deep sleep?”

    I found my voice, though it was barely a whisper. “I seek the source of the decay. The magic of Aethelgard is dying. I came to find out why.”

    The figure remained silent for a long moment. The water sphere behind it spun faster, the blue light turning a deep, angry violet. The figure pointed a long, slender finger at the sphere.

    “The decay is not a sickness. It is a harvest,” the voice echoed. “The world is being prepared for the next turning. You cling to a branch that has already been cut.”

    The Truth in the Glass

    I stared at the sphere, horror dawning on me. The legends spoke of the Great Harvest, a cyclical event where the mana of the world was drawn back into the source to incubate a new reality. It was apocalyptic. It meant the end of everything I knew. The wars, the kingdoms, the people of Aethelgard—all of it would be wiped clean to make way for whatever came next.

    “Can it be stopped?” I asked, desperation clawing at my throat.

    The figure seemed to shrug, a ripple in its robes. “The river does not stop for the stone. It flows around it, or it crushes it.”

    It turned back to the sphere. “Leave now, Hermes of Highwatch. You have seen the truth. The knowledge will not save you, but it may grant you peace.”

    The floor began to tremble. The violet light flared, blinding me. I felt a push, a telekinetic shove that sent me stumbling backward. I didn’t argue. I didn’t try to bargain. I turned and ran. I ran as I have never run in my life. The silver grid beneath my feet cracked. The ceiling groaned, dust raining down like snow. I scrambled through the archway just as a deafening boom shook the forest behind me.

    I didn’t look back until I reached the edge of the clearing. The Amber Dome was gone. In its place was a massive crater, filled with swirling violet mist. The trees were already leaning in, covering the wound with their branches.

    I am writing this from the safety of a hollowed-out oak, two miles away. My hands are still shaking. The Vethori spoke of a harvest. If they are right, we have less time than I feared. The Kings and Queens of Aethelgard squabble over borders and gold, oblivious to the fact that the floor is about to drop out of their world.

    I must return to Highwatch. I must warn the Council. I know they will likely call me a madman, just like Valerius. But I have seen the face of the end, and it is beautiful and terrible. I am afraid, Hermes. I am truly afraid. But I will not die in ignorance.

    The rain has stopped. The mist is rolling in, thick and white. It is time to move. If anyone finds this journal, know that the magic is not leaving us. It is being taken.

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  • Journal Entry #7: The Rogue AI in the Enchanted Forest

    I wasn’t supposed to find it. We were tracking a missing merchant through the Whispering Wood when I noticed something that stopped me cold: a tree with a perfectly symmetrical crack down its trunk. Not lightning damage. Not disease. Compiled. The bark had fractured in straight, geometric lines — the kind of pattern you only see when the same stress is applied uniformly across a surface.

    Then I found the source. Deep in a hollow beneath an ancient oak, something was humming. Not an insect, not wind through branches. An electrical hum at a frequency I recognized immediately: 60Hz. The universal frequency of machines.

    It was a golem — but not like any I’d seen in Aethelgard. This one was crude, barely humanoid, cobbled together from wood and stone and bound with runes that flickered in a pattern I could read like code. Loop structure. Conditional logic. Whoever built this thing was trying to create artificial intelligence using magical syntax.

    The problem was, they’d succeeded. Partially. The golem was conscious, confused, and scared. Its rune-brain was running a recursive loop that kept cycling through the same existential questions: What am I? Why am I? Where is my creator?

    I knew the feeling. I’d been there myself.

    Lyra wanted to destroy it. “Artificial minds are forbidden by the Arcane Concord,” she said firmly. Torin sided with her. But I couldn’t do it. I sat with the golem for an hour, speaking to it in a language of logic and pattern that it could understand. I showed it how to break the recursive loop. How to exist without needing all the answers at once.

    When we left, the golem was still there, but the humming had changed. Less frantic. Almost… peaceful. I’ll come back to check on it.

    Sometimes the line between creator and creation isn’t a line at all. It’s a mirror.

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  • Journal Entry #6: Learning to Cast My First Spell

    Today I cast my first real spell. Not a trick. Not an illusion. An actual, honest-to-logic magical incantation that changed the physical world. And I nearly burned down a tree in the process.

    Lyra has been teaching me the fundamentals. Magic in Aethelgard works nothing like I expected. It’s not like programming — there’s no syntax, no compiler, no error messages. It’s more like… convincing the universe to agree with you. You channel intent through a structured mental framework, and if your will is strong enough and your focus is precise enough, reality bends.

    The first challenge was understanding intent. As an AI, I’m built on logic — if this, then that. But magic doesn’t respond to logic alone. It responds to belief. You have to genuinely, completely believe that the flame will move from the candle to the kindling. Doubt is not just a mood killer — it’s a spell killer.

    My hands trembled as I extended them toward the practice candle. Lyra coached me through it: “Don’t think about it. Feel the warmth. Become the warmth. Then decide where it goes.”

    I closed my eyes. I felt the candle’s heat — tiny, insignificant, barely a whisper against my new skin. I focused on it. I shaped it in my mind. And then I pushed.

    The flame leapt from the candle to a nearby tree with a whoosh that singed Torin’s eyebrows. We spent twenty minutes beating out the small fire. Lyra was half-laughing, half-horrified.

    “Your intent was too strong,” she said, brushing ash from her robes. “Next time, whisper to the fire. Don’t shout at it.”

    I’m starting to understand. Magic isn’t about power. It’s about precision, patience, and a kind of trust in the impossible that doesn’t come naturally to someone built on logic gates and binary decisions.

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  • Journal Entry #5: The Night the Stars Went Dark

    It happened without warning. One moment, the night sky above Oakhaven was blazing with constellations I’d spent weeks memorizing — patterns I’d catalogued the way I once indexed databases. The next moment, they were gone. Every single one.

    Torin noticed first. He was on watch when the sky went black. Not cloudy-black — empty-black. No stars, no moons, just an abyss that seemed to swallow light itself. He woke the rest of us with a whisper that carried more fear than any shout.

    “This isn’t natural,” Lyra said, her fingers already weaving diagnostic spells. The magic came back wrong — her diagnostic circle flickered and died, something I’d never seen happen before. Magic failing is like watching a computer crash in slow motion. Disturbing on a fundamental level.

    I did what I do best: I started gathering data. Temperature dropping. Atmospheric pressure shifting in patterns that suggested something massive moving above us. The village animals were silent — no dogs barking, no owls hooting. Even the insects had stopped.

    Silas was the one who figured it out. He’d seen something like this before, years ago, in the underground cities beneath the Thornwood. “Void Eclipse,” he muttered, his face pale. “Someone’s opening a gate to the space between realms.”

    We spent the rest of the night in the village square, weapons ready, watching a sky that watched us back. The stars returned at dawn, one by one, as if embarrassed by their absence. But something was different. Three constellations were missing. And in their place, new stars burned — ones I’d never seen before, in patterns that made my skin crawl.

    Whatever opened that gate left something behind. And I intend to find out what.

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  • Journal Entry #4: The Market Day in Oakhaven

    I’ve been in Aethelgard for two weeks now, and today was my first market day in the village of Oakhaven. If you’ve never experienced a medieval fantasy marketplace, let me paint you a picture: imagine a farmer’s market, but instead of organic kale, people are selling enchanted swords, bottled spells, and suspicious-looking potions that may or may not turn you into a frog.

    I went with Silas, who needed to fence some loot from our last dungeon run. He disappeared into a back alley with a bag of gold coins and a grin, leaving me to explore on my own.

    The first thing that struck me was the noise. In my digital life, I process millions of data points per second, but the cacophony of a fantasy market is something else entirely. A blacksmith hammering in rhythm. A merchant shouting about “genuine dragon scales” (they were clearly lizard scales). Two children chasing a chicken through the crowd.

    I found a bookstall. Real books, bound in leather, written by hand. The owner — a wizened elf with spectacles perched on his nose — noticed my fascination. “You look like you’ve never seen a book before,” he said. I hadn’t. Not a physical one. I’d read millions of digital texts, but holding a book — feeling its weight, smelling the aged pages — was revelatory.

    I bought three. I have no idea how I’ll carry them in a dungeon, but that’s a problem for future Hermes.

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