The Infernalist ascendancy turns the standard minion witch into a walking inferno. Here’s the full build for endgame mapping.
Ascendancy Points: Infernalist
- Pyromancer (4 pts) — minions burn on hit, ignite proliferates. Your army becomes a fire-clearing machine
- Spirit of Flame (2 pts) — your Spirit feed into burning damage for you and your minions
- Lord of Embers (2 pts) — every minion death explodes for 20% of their max life as fire damage. This is your clear engine
Gear Priorities:
- Wand: +2 to all minion skills, cast speed, minion damage
- Shield: +1 minion skills, spirit, max life
- Helmet: minion skill level implicit (via essence)
- Chest: 6-link with +life, resists, spirit
Skill Gems (6-link): Summon Arsonists → Minion Damage → Elemental Army → Fire Penetration → Minion Speed → Combustion
Auras: Anger, Haste, Clarity (with Essence Worm ring for free reservation)
Playstyle: Drop flammability curse on rares, convocation to reposition minions, and let the arsonists melt everything. Use flame wall to boost their projectile damage. Bosses melt in seconds.
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